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Post by Admin on Sept 14, 2020 3:45:29 GMT
Name:Season: StatsSmarts | Fitness | Vigour | Empathy | Smarts # | Fitness # | Vigour # | EMpathy # |
Fight | Magic | Defence | Willpower | Smarts + Fitness | Empathy + Vigour | Fitness + Vigour | Smarts + Empathy |
PowersAlpha PowerBeta PowerGamma Power Core SkillsHobby Skills Background[b]Name:[/b] [b]Season:[/b] [hr] [b]Stats[/b] [table][tbody][tr][td style="padding:3px;"][b]Smarts[/b][/td][td style="padding:3px;"][b]Fitness[/b][/td][td style="padding:3px;"][b]Vigour[/b][/td][td style="padding:3px;"][b]Empathy[/b][/td][/tr][tr][td style="padding:3px;"]Smarts #[/td][td style="padding:3px;"]Fitness #[/td][td style="padding:3px;"]Vigour #[/td][td style="padding:3px;"]EMpathy #[/td][/tr][/tbody][/table]
[table][tbody][tr][td style="padding:3px;"][b]Fight[/b][/td][td style="padding:3px;"][b]Magic[/b][/td][td style="padding:3px;"][b]Defence[/b][/td][td style="padding:3px;"][b]Willpower[/b][/td][/tr][tr][td style="padding:3px;"]Smarts + Fitness[/td][td style="padding:3px;"]Empathy + Vigour[/td][td style="padding:3px;"]Fitness + Vigour[/td][td style="padding:3px;"]Smarts + Empathy[/td][/tr][/tbody][/table]
[hr] [b]Powers[/b]
[b]Alpha Power[/b]
[b]Beta Power[/b]
[b]Gamma Power[/b]
[hr] [b]Core Skills[/b]
[b]Hobby Skills[/b]
[hr] [b]Background[/b]
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Post by Admin on Sept 14, 2020 3:51:41 GMT
Season: Your Pillar of Power, you can access the Pillars adjacent to your main pillar.
Autumn Earth Protection Wisdom
Spring Air Sound Life
Summer Fire Pain Emotions
Winter Water Images/Reflection Death (cannot be used to make people drop dead.)
These Pillars are where your powers come from. You will have three powers they can be from your main pillar or the pillar adjacent to you.
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Post by Admin on Sept 14, 2020 4:00:41 GMT
Stats You get four numbers to assign to your basic stats, 1,1,2,3. The second set of stats are your numbers from your main stats added together.
Fitness how strong and Agile you are. Vigour how much stamina or resilience you have Smarts how intelligent and perceptive you are Empathy is how well you socialise and pick up on the social cues of others
Fight – Smarts + Fitness, This roll determines how well you fight. Defence – Fitness + Vigor, rolled to keep from being wounded by either dodging or absorbing the hit. Magic – Vigor + Empathy, what you roll to perform feats of magic. Willpower – Empathy + Smarts, allows the Magi to fight Mind Control and other such things.
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Post by Admin on Sept 14, 2020 4:03:36 GMT
Magi Powers
Alpha Power The most powerful ability of the magi trumps other magi’s Beta and Gamma Powers. + 2 to dice of your choice level power boost.
Beta Power The power of middle level, not as good as the alpha power but stronger than a Gamma Power. + 1 to your highest dice of your choice power level.
Gamma Power The least powerful ability of the Magi. It can only tie with gamma level powers. + 1 extra dice to roll level power boost.
Example Power Levels: Alpha Power: Ghostly Form (Winter) Phase at will.
Beta Power: Speak with Dead (Winter) Communicate with Ghosts.
Gamma Power: Ghostly Wail (Spring) Makes small ghostly sounds.
All Powers must be approved by the Admin. If you have any questions please ask for help.
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Post by Admin on Sept 14, 2020 4:07:50 GMT
Skills
Core Skills Core skills are those which have a direct, mechanical effect upon gameplay, and will be used frequently. These skills add plus one to the total of a dice roll. You get 2 of them to Start.
Acrobatics Computers Disguise Driving Mingle Intimidation Larceny Lying Negotiation Observation Riding Stealth
Hobby Skills Hobby skills are designed to aid roleplay and are not limited to the examples provided below. They exist to help flesh out a character and express their interests, thus can be created by players to express the things their character really cares about. Everyone starts with 1.
Animation Astronomy Astrology Botany Calligraphy Comics Composition Cosmetology Cooking Film Gaming Singing Writing
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Post by Admin on Sept 14, 2020 4:10:00 GMT
Background What has happened to the character up until they come to school. If you want to change anything in your background, such as adding a sibling death please message the Admin first.
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Post by Admin on Sept 27, 2020 4:22:31 GMT
Non-Supernatural Magi PowersIf you are not a Supernatural Creature, you can pick one of the following to be an extra power for your character. Should you become a supernatural creature, bitten by a werewolf or a vampire, you lose this ability. - Magician's Pet: You can have a psychic link with one animal. This animal will listen to you and do as you ask but has no special abilities.
- Mystic Eyes: Make a diff 6 Magic roll to know magic from your pillar is being cast.
- Magical Attunement: Take a Round to get a Bonus dice on a magic roll.
- Spell Autopsy: Make a Magic roll diff 6 to sense information about a spell already cast.
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