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Post by Admin on Sept 15, 2020 21:31:07 GMT
This is a thread for supernatural creatures as players request them. New Supernatural creature can be added as long as the Admin finds them reasonable.
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Post by Admin on Sept 15, 2020 21:37:58 GMT
Vampires
Vampires reproduce in two ways, biting and the old fashioned giving birth. This does cause there to be some half vampires. A Vampire's powers vanish in Sunlight making them a normal human in light that is directly from the sun or like light directly from the Sun + UV Lights etc. In very bright sunlight Vampires are at -1 from their dice totals.
Basic Powers Blood Regeneration - The Vampire can drink a cup of blood to remove a Wound.
New Powers may be purchased by spending 3 months.
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Post by Admin on Sept 16, 2020 20:10:57 GMT
Part Fae Type A These people who are part fae, have features that are slightly off. They come off normal but when looked closely at them you feel a certain unease.
Base Racial Power: + 1 dice on intimidation rolls.
Part Fae Type Inanimae These are more like part spirits of inanimate things, plants, rocks, fire, water and the like.
Commune with Element Make a Magic roll diff 6 to talk to the element of your Inanimae inheritance. Only one element can be taken.
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Post by Admin on Sept 26, 2020 18:39:07 GMT
Werewolves
Werewolfism is contracted when someone is bitten by a werewolf on the full moon. If you do not get treated for Werewolfism by the next full moon you will turn into a regular wolf and run away, these wolves tend to live much longer than normal wolves.
Werewolfism does not affect other supernatural creatures like fae of Vampire.
If a Werewolf receives the treatment they can control themselves when they transform, but they transform into a half man half wolf every full moon and animals are weary or do not like them.
Base Creature Power: Wolf's Ears: + 1 dice to hearing based rolls.
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